PATH OF THE OCEAN
Gather of Stars from Starfish has replaced whale hunting. You have to actually get to the Starfish in order to clean it from Stars. Once star cleaned, they retreat back into to the depth of the ocean.
A mighty lighthouse constructed by someone a very long time ago. It marks the end of the world and the beginning of space. Find all four and something great might happen. Finding a Lighthouse will also grant your Capital Population for free and add your color as a tier, so the Lighthouse will grow with every tribe that finds it.
The Raft replaces the Boat, functioning as a defenseless means of getting on the water and transporting your land units. Flimsy, but free, they function as the base unit that can be upgraded into a Scout, Rammer, or Bomber when in friendly territory.
Pangea is a new map type that is summarized as “a single landmass surrounded by water”. Like a fusion of Drylands and Continents, we expect Pangea to have a lot of fighting in the middle, while also providing you options for sieging cities on the coasts. Both Continents and Pangea maps will try to prioritize putting capitals on the coast, meaning you’ll have to watch both land and water when trying to defend.
We’ve swapped the positions of the Sailing and Fishing Techs, as well as reduced the cost of the Port, making it easier to get on the water earlier. We want players to not be locked behind some very expensive techs and buildings, and felt it’d be much better if “going naval” was an easier experience and good way to start expanding.
The Roads Tech now allows you to build Bridges across 1-tile water gaps between landmasses. Now you can use them to cross those little rivers that might show up, allowing for a sneak attack or easier expansion. They can’t be placed diagonally.
Much like their land-based equivalents, Aqua Crops can be turned into Aqua Farms after you’ve researched Aquaculture, gaining Population.