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Bug fixes in version 2.16.3

The team has taken some time to fix a bunch of bugs and issues reported to us. Here is what’s new in the 2.16.3 release:

Changelog

  • New visuals for unit effects (poisoned, frozen etc)
  • New visual effect for splash damage
  • Minor color adjustments on New Dawn skin
  • Reduced number of moves an explorer makes: 15 → 12

Bugfixes

  • UI for hinting invisible nearby unit fixed (https://discord.com/ch…)
  • Centipede segment connector blinks when scrubbing in replays (https://discord.com/ch… )
  • Crash when restoring purchases on iOS
  • Freezing a flooded tile no longer drains the tile (https://discord.com/ch…)
  • Changing climate on a tile no longer floods it if it was frozen
  • Skate + attack on ice don’t grant extra movement
    • (if a Battlesled attacks and kills a unit from land->ice, it should be able to use its escape ability)
  • Changing language in-game does not update building info pop-up
  • Destroying bridges seems to leave a road showing on the ocean tile
  • Centipede with multiple tails
  • Capture city allowed during cooldown (https://discord.com/ch… )
  • Make sure you can resign on enemy turn in weekly challenges (https://discord.com/ch…)
  • Showing player income as stars/hearts should now display correctly in replays and pass&play (https://discord.com/ch…)
  • Show embassy income icon as heart in embassy income ui if playing with New Dawn skin
  • Make sure resource shows correct icon in pass and play and replays when one player has the New Dawn skin
  • Adjust audio to be more responsive when clicking a tile
  • Skin command descriptions (https://discord.com/ch…)
  • Always focus on player capital when opening a game, even if auto focus is off
  • Units could get stuck at incorrect y-position during a “sway” animation (on click) if moving the unit very quickly afterwards (https://discord.com/ch…)
  • Correct battle preview results for ice archer (https://discord.com/ch…)
  • Changed how ruin rewards are calculated
    • increase consistency in weekly challenge ruins
    • don’t reward water unit if you don’t have water movement (i.e. moth explore water ruin)
  • Change end screen for domination showing 3won/3lost as 57% instead of 50% (https://discord.com/ch…)
  • Moths now have the Scout ability (https://discord.com/ch…)
  • Controller support fix, buttons used to “get stuck”
  • Pending friends are showing up in weekly challenge friends league
  • Modifying an existing share-url so it points to an ongoing game and pressing resign results in a crash
  • Games now save to disc on startup (before it needed at least one player command to save)
  • Weekly challenge play button grayed out (improved by saving to disk earlier, see the previous bullet)
  • Can’t use Escape button to deselect during last turn in perfection/weekly challenge (https://discord.com/ch… )
  • Weekly challenge games was giving stars and tribe highscores in perfection mode
  • Random turn order for players when starting game with friend (https://discord.com/ch… )

Happy gaming! /Midjiate

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Šimon Oliva

What poison? Im new to the game and there isnt any

30player

At the tribe Cymanti there is poison

Adi

Cymanti (special tribe) has the ability to poison other warriors.

JamesLu

A buff exclusive to a special tribe Cymanti.

China plus one sourcing strategy

Relevant guidance for suppliers serving Western economies

JamesLu

Aquarion’s Puffer can attack emety tile, so can Fire Dragon, Bomber, Exida do so?Sometimes what I want is only the splash damage.
Also, since a ruin reward can be unique to a special tribe(Lost City, veteran Mantis&Boomchi), would Elyrion get a Navalon which could get 3.5 attack and 3 defence when examining ruins in water tiles?